Lunchtime Tournament Celebrates Classic Game

Sean McGeer

The fighters jump in and out of range of each other, landing punches, causing damage, and leaping away.  The onlookers sit motionless, staring at the fighters with rapt attention.  They cheer one or the other, complimenting them on their form.

Fortunately for those involved, this is not a physical affair.  This is the Super Smash Brothers tournament.  Super Smash Brothers, a video game created by Hal Laboratory for the Nintendo 64, was an instant classic.  The original game is still played frequently, as it was at the Miramonte High School Super Smash Brothers Tournament, organized by seniors Brian Lee and Adrian Cheung.

Players who paid their three dollar entry fee divided into two groups, casual and competitive.  Casual players competed for a brand-new controller, while competitive players were fighting for a $25 gift card.

The semi-finals were fairly well-publicized, with bleachers full of students watching senior Chris Hatfield triumph over senior Justin Sawrey-Kubicek.However, the conclusion to the tournament was interrupted.

“We started to [play a match] but didn’t finish,” says Hatfield.  “We played in the gymnasium on the projector but ran out of time.  We had each won onegame.”

On Friday, Oct. 23, the finalists met in the Foods room to play the tiebreaking game.  There were never more than ten people in the room—the crowds of previous games were absent.  After a quick game, Misaka won.

“It was sick getting the money,” said Misaka.  “And it’s tight being the best in [the] school.”

“While I had been a favorite from the start, I was worried that my talent might not match up with some of the skilled underground players.  Overall I was extremely satisfied and I hope to carry my SSB skill into college,” said Hatfield.

Of course, the real achievement was the organization of the tournament itself.  According to Lee and Cheung, the idea first came from the sports teams.
“There is a N64 in the varsity locker room that sports teams like to play after their practice,” said Cheung.  “There was a lot of hype about who was the better SSB player, so Brian and I decided we should form a tournament to prove who really was.”

Unfortunately, Powderpuff and Homecoming Week created a lot of work for Leadership, and both Lee and Cheung, who are in Leadership, were understandably busy.  Lee feels like they didn’t get everything they could have out of the tournament.

“The finals were not as publicized as I would have liked,” said Lee, commenting on the low turnout.

These are problems that can be remedied in the future.  Collectively, they are working on more Super Smash Brothers tournaments, a Ping-Pong tournament, and a dodgeball tournament.

“The goal is to advertise a lot in advance so that everyone knows about it and is excited about it,” said Cheung.

The next Super Smash Brothers tournament is planned for December.